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Unfortunately, these time trials and most of the rest of the side content feels repetitive and boring. You can even create your own checkpoint courses and time trials in an asynchronous multiplayer element, which then appear in the games of your friends and strangers.
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Like most open-world games, Catalyst is full of time trials, side missions, and other collectable trinkets that make a mess of the map screen.
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Unlike the original Mirror's Edge, which played out though a series of linear levels, Catalyst is set within an open world of city rooftops.
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The story feels rushed, and a few narrative threads never get tied up before the credits roll. The cast is full of one-dimensional characters, and even Faith comes across as flat and unlikable at times. After Faith acquires a sensitive piece of software, she blows open a corporate conspiracy that simultaneously uncovers buried secrets from her own past.
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After being released from prison, Faith returns to her old life of performing burglaries and courier jobs for those with a lot of cash and few morals. We learn more about the heroine Faith, dive into her family history, and even see how she gets her iconic tattoo, but Catalyst also changes several things about Faith’s story and the world. Mirror's Edge: Catalyst almost feels like a prequel to the original game, though it’s technically a series reboot. Unfortunately, a sterile open world and excessive backtracking drain Catalyst of the fun found in the original. But Mirror's Edge still feels like an anomaly, seemingly leaving the field wide open for DICE's follow-up. Fast forward to today, and first-person games are more diverse than ever. However, its defining characteristic was a first-person camera that let players experience the thrills of urban exploration directly from the protagonist’s perspective. The violence-averse platformer had a modern artistic edge and intricately woven levels that offered multiple paths worth exploring. The original Mirror's Edge wasn't perfect, but it felt like something new when it released in 2008.